Summons more missiles than Rakanoth, and has greater range. Less effective at melee range, but causes Knockback. Volley - Perdition is paralyzed for 3 seconds, but while paralyzed, he will bombard an arc at long distance with missiles that deal high damage.Blade Cleave - more powerful melee attack, but takes more time to prepare and can be avoided.Unlike Rakanoth's ability, Perdition's Charge has no cooldown. If it backstabs (i.e the target was not facing Perdition at the time of Charge), target is killed outright (technically, damage is increased to values beyond reasonable survivability), but abilities that are guaranteed to absorb an attack rather than damage can prevent this (for example, Wizard's Ancient Guardian Familiar at low health). Teleports towards the player, inflicting a heavy Physical damage blow (enough to one-shot a poorly armored hero). Teleport Charge - can hit any player not within melee range (even within a few yards), making this guardian very dangerous to ranged characters. ![]() ![]()
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